Educational Games in Geriatric Medicine Education: A Systematic Review

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dc.contributor.author Alfarah, Ziad en_US
dc.contributor.author Schünemann, Holger J en_US
dc.contributor.author Akl, Elie A en_US
dc.date.accessioned 2011-12-29T21:00:02Z
dc.date.available 2011-12-29T21:00:02Z
dc.date.copyright 2010 en_US
dc.date.issued 2010-4-23 en_US
dc.identifier.citation Alfarah, Ziad, Holger J Schünemann, Elie A Akl. "Educational games in geriatric medicine education: a systematic review." BMC Geriatrics 10:19. (2010) en_US
dc.identifier.issn 1471-2318 en_US
dc.identifier.uri http://hdl.handle.net/2144/2487
dc.description.abstract OBJECTIVE: To systematically review the medical literature to assess the effect of geriatric educational games on the satisfaction, knowledge, beliefs, attitudes and behaviors of health care professionals. METHODS: We conducted a systematic review following the Cochrane Collaboration methodology including an electronic search of 10 electronic databases. We included randomized controlled trials (RCT) and controlled clinical trials (CCT) and excluded single arm studies. Population of interests included members (practitioners or students) of the health care professions. Outcomes of interests were participants' satisfaction, knowledge, beliefs, attitude, and behaviors. RESULTS: We included 8 studies evaluating 5 geriatric role playing games, all conducted in United States. All studies suffered from one or more methodological limitations but the overall quality of evidence was acceptable. None of the studies assessed the effects of the games on beliefs or behaviors. None of the 8 studies reported a statistically significant difference between the 2 groups in terms of change in attitude. One study assessed the impact on knowledge and found non-statistically significant difference between the 2 groups. Two studies found levels of satisfaction among participants to be high. We did not conduct a planned meta-analysis because the included studies either reported no statistical data or reported different summary statistics. CONCLUSION: The available evidence does not support the use of role playing interventions in geriatric medical education with the aim of improving the attitudes towards the elderly. en_US
dc.description.sponsorship Society of General Internal Medicine en_US
dc.language.iso en en_US
dc.publisher BioMed Central en_US
dc.rights Copyright 2010 Alfarah et al; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. en_US
dc.rights.uri http://creativecommons.org/licenses/by/2.0 en_US
dc.title Educational Games in Geriatric Medicine Education: A Systematic Review en_US
dc.type article en_US
dc.identifier.doi 10.1186/1471-2318-10-19 en_US
dc.identifier.pubmedid 20416055 en_US
dc.identifier.pmcid 2867807 en_US

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