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dc.contributor.authorCai, Patrick P.en_US
dc.contributor.authorBestavros, Azeren_US
dc.date.accessioned2011-10-20T04:32:19Z
dc.date.available2011-10-20T04:32:19Z
dc.date.issued1995-07-18
dc.identifier.citationCai, Patrick; Bestavros, Azer. "Object-Oriented Animation on the World Wide Web“, Technical Report BUCS-1995-012, Computer Science Department, Boston University, May 8, 1995. [Available from: http://hdl.handle.net/2144/1572]
dc.identifier.urihttps://hdl.handle.net/2144/1572
dc.description.abstractThis report describes our attempt to add animation as another data type to be used on the World Wide Web. Our current network infrastructure, the Internet, is incapable of carrying video and audio streams for them to be used on the web for presentation purposes. In contrast, object-oriented animation proves to be efficient in terms of network resource requirements. We defined an animation model to support drawing-based and frame-based animation. We also extended the HyperText Markup Language in order to include this animation mode. BU-NCSA Mosanim, a modified version of the NCSA Mosaic for X(v2.5), is available to demonstrate the concept and potentials of animation in presentations an interactive game playing over the web.en_US
dc.language.isoen_US
dc.publisherBoston University Computer Science Departmenten_US
dc.relation.ispartofseriesBUCS Technical Reports;BUCS-TR-1995-012
dc.titleObject Oriented Animation on the World Wide Weben_US
dc.typeTechnical Reporten_US


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