Show simple item record

dc.contributor.advisorDoyle, Nancy W.en_US
dc.contributor.authorRoberman-Glyn, Jacquelineen_US
dc.date.accessioned2021-09-20T17:28:04Z
dc.date.issued2021
dc.identifier.urihttps://hdl.handle.net/2144/43036
dc.description.abstractTechnology plays a huge role in our daily lives. While technology provides a multitude of positivity for society, many are blinded to the dangers it can present, especially for children. Technology is proving to impact pediatric development and impair family dynamics. The research presented in this doctoral manual will shed light on this problem, discuss previous attempts at providing a solution, and present the author’s solution – ON THE DOCK ™. ON THE DOCK ™ is a classic-style board game, based on current research, curated to aid child development through play. Every detail of this game, both big and small, was meticulously selected to provide as much therapeutic value as possible. Not only does the game provide benefit for children, but this author also created an educational component for parents. The parental education component is meant to bring awareness to parents about child play behaviors, how to create the best play environment for children, and marketing strategies often used to promote toys and games. This information will be presented in the form of a brochure included in each game box as well as through a seminar. ON THE DOCK ™, and its associated parental education, is an important invention that can prove beneficial for parents and occupational therapy practitioners alike; not only was it developed by an occupational therapist, but the author is also a parent which guarantees both perspectives are represented. The foundation of both components is grounded by three theories: Bandura’s Social Learning Theory, Vygotsky’s Sociocultural Theory, and Bruner’s Scaffolding Model. Disseminating the game and seminar will be of crucial importance for success; social media will be a big component of the dissemination process. The success of the program, both game and seminar, will be evaluated primarily through sales count. The seminar will also be evaluated through questionnaires completed by seminar participants. The game and seminar will be largely self-funded; the possibility of receiving grants and investors is considered as well. The research and intervention as described in this doctoral project will bring much needed attention to an ever-expanding situation of technology overload.en_US
dc.language.isoen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectOccupational therapyen_US
dc.subjectHigh-techen_US
dc.subjectLearningen_US
dc.subjectLow-techen_US
dc.subjectParent educationen_US
dc.subjectTechnologyen_US
dc.titleON THE DOCK ™: a multifaceted occupational therapy board game aiding pediatric development through playen_US
dc.typeThesis/Dissertationen_US
dc.date.updated2021-09-17T19:05:02Z
dc.description.embargo2023-09-17T00:00:00Z
etd.degree.nameOccupational Therapy Doctorateen_US
etd.degree.leveldoctoralen_US
etd.degree.disciplineSargent College of Health and Rehabilitation Sciencesen_US
etd.degree.grantorBoston Universityen_US
dc.identifier.orcid0000-0002-9630-8039


This item appears in the following Collection(s)

Show simple item record

Attribution-NonCommercial-NoDerivatives 4.0 International
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International