ON THE DOCK ™: a multifaceted occupational therapy board game aiding pediatric development through play

Date
2021
DOI
Authors
Roberman-Glyn, Jacqueline
Version
Embargo Date
2023-09-17
OA Version
Citation
Abstract
Technology plays a huge role in our daily lives. While technology provides a multitude of positivity for society, many are blinded to the dangers it can present, especially for children. Technology is proving to impact pediatric development and impair family dynamics. The research presented in this doctoral manual will shed light on this problem, discuss previous attempts at providing a solution, and present the author’s solution – ON THE DOCK ™. ON THE DOCK ™ is a classic-style board game, based on current research, curated to aid child development through play. Every detail of this game, both big and small, was meticulously selected to provide as much therapeutic value as possible. Not only does the game provide benefit for children, but this author also created an educational component for parents. The parental education component is meant to bring awareness to parents about child play behaviors, how to create the best play environment for children, and marketing strategies often used to promote toys and games. This information will be presented in the form of a brochure included in each game box as well as through a seminar. ON THE DOCK ™, and its associated parental education, is an important invention that can prove beneficial for parents and occupational therapy practitioners alike; not only was it developed by an occupational therapist, but the author is also a parent which guarantees both perspectives are represented. The foundation of both components is grounded by three theories: Bandura’s Social Learning Theory, Vygotsky’s Sociocultural Theory, and Bruner’s Scaffolding Model. Disseminating the game and seminar will be of crucial importance for success; social media will be a big component of the dissemination process. The success of the program, both game and seminar, will be evaluated primarily through sales count. The seminar will also be evaluated through questionnaires completed by seminar participants. The game and seminar will be largely self-funded; the possibility of receiving grants and investors is considered as well. The research and intervention as described in this doctoral project will bring much needed attention to an ever-expanding situation of technology overload.
Description
License
Attribution-NonCommercial-NoDerivatives 4.0 International