Studying identity and control in online worlds: ethnomethodology and categorization analysis and its applicability to virtual space

Date
2012
DOI
Authors
Milik, Oskar T.
Version
OA Version
Citation
Abstract
The worlds encountered by players of online games are sociologically important, but attempts to observe and analyze action online has been stymied by methodological limitations. This paper analyzes research done on the online world for the subjects of identity, organization, and social control. It suggests a set of methodological tools for use with online research based on ethnography, ethnomethodology and categorization analysis that relies entirely on the online character for data.
Description
Thesis (M.A.)--Boston University
License
This thesis is being made available in OpenBU by permission of its author and is available for research purposes only. All rights are reserved to the author.